AI Insights · Timothy · July 2021
Top 5 Low Poly Games on iOS in South America Q2 2021
Discover the performance trends of the top 5 low poly games on iOS in South America for Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 low poly games on the iOS platform in South America showcased various performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared.
Roblox by Roblox Corporation saw a consistent performance in South America. Weekly revenue fluctuated, peaking at around $163.6K at the end of March and maintaining a steady range of $136K to $155K throughout the quarter. Downloads showed a similar stable trend, with weekly figures ranging from approximately 33.6K to 44.6K. Active users also remained robust, starting the quarter at 801K and ending with a gradual increase to 863K by the end of June.
Art of War: Legions from Fastone Games experienced varied performance metrics. Weekly revenue saw some fluctuations, with peaks at $5.3K in late April and dips to around $2.8K in early June. Downloads gradually declined over the quarter, starting at 2.4K and dropping to 281 by the end of June. Active users mirrored this downward trend, decreasing from 24.3K in late March to 12.4K by the quarter's end.
Old School RuneScape by Jagex had modest revenue figures, with notable peaks reaching $1.6K in early May. Downloads remained relatively low, with the highest weekly downloads at 278 in late March, and a decline to 90 by the end of June. Active users started at 1K and saw a gradual decrease, ending the quarter with 680.
LEGO® Jurassic World™ by Warner Bros. maintained relatively stable revenue, with weekly earnings ranging from $287 to $436. Downloads fluctuated slightly, with peaks at 66 in early April and late May, but generally stayed below 50. Active users were consistently low, ranging from 59 to 92 throughout the quarter.
LEGO® Star Wars™: TCS, also by Warner Bros., showed varied performance. Weekly revenue ranged from $278 to $540, with a notable peak in late March. Downloads spiked to 3K in early May but generally ranged from 348 to 1.2K. Active users started strong at 7.5K, peaking at 8.5K in early May, and then gradually declined to 5.5K by the end of June.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of these top low poly games. For more detailed analytics and insights, you can visit Sensor Tower's website.